Showing posts with label step zero. Show all posts
Showing posts with label step zero. Show all posts

Sunday, February 27, 2011

Step Zero

You read that right. This is the step you should take even before you take your first step. What I mean is conceptualization.

Concept is the leading force behind both design and development. When it comes to maps, it is even more important. Maps are more than just a pretty place to have a gunfight, or to fight monsters. It has to be balanced, so that the player or players can’t simply climb up a ledge and be unreachable from the other players. It also has to be well kept, so the player isn’t getting stuck in the gaps between your two decorative rocks.