Wednesday, April 27, 2011

Guest Blog: The Success of Half Life 2

Author's Note: Today's blog post has been written by guest blogger Darrel Dunn‏.


Valve Hammer Editor seems like it's history is complete with long details ranging from World Craft days to multiple Map use games like Half-Life. Half-Life first used Quake Engine in their game, so Hammer Editor seemed to be a great fit with their editing and compiling programs. Here's a video for visual support showing some of the basic uses Hammer Editor had on Half-Life games.



Half-Life and Half-Life 2 were very successful games. Half-Life won Thirty-Nine "Game of the Year" awards. Half-Life 2 also sold over Six point five million copies in retail stores alone. If that doesn't spell success, I don't know what does. Most in part made possible by the Hammer Editor and the uses it provides for different game engines.


Darrel Dunn is a student at UTD and a fellow classmate.

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